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3D displays for mobiles are ready to be served by Samsung.

Monday, May 10, 2010
It was only in a matter of time before we see the first mobile phone with 3D-capable display and it’s hardly a surprise the device comes from Samsung as it recently presented The SCH-W960 AMOLED 3D, but for now its availability is limited to the South Korean market and it's expected to launch Q2 this year..

The Samsung W960 AMOLED 3D comes with a 3.2 inch AMOLED capacitive touch display that doesn’t require glasses for proper 3D visualization, and it's also provided with a dedicated 3D shortcut key on the phone for switching on/off the 3D mode any time you want.

The technology used in this mobile is one of Six ways you can get 3D technology in your home right now, but it's the only one that works without the need of any special 3D tools or glasses. And this type of displays is called lenticular screens.

Manufacturers achieved this by using tiny lenses on screen, which direct the light at different angles – some lenses direct it to your left eye, others to the right. And here lies the problem that you have to look at your mobile from a definite angle or, for TVs, you need to be in a specific spot, the sweet spot, in order to experience the 3D effect. Some screens allow several people to enjoy 3D at the same time by having several sweet spots.

Some lenticluar screens even have a fix for adding another layer of three-dimensionality. They allow you to see different 3D views as you move from side to side, seeing different aspects of the 3D object or scene, and this is called “look around” effect.

Lenticular screens look like normal screens until you turn them on! And the color accuracy doesn’t suffer from the use of the added lenses. But since the image is split in two vertically, the horizontal resolution is reduced in half and the drop in resolution will be even higher with the “look around” enabled.

when the “look around” effect is enabled, more than two versions of the image are produced (one for each possible viewing angle), so the computational requirements will become very high, making 3D games almost impossible to run in real time with the currently available consumer computer systems or at least mobiles.

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